1. The Greenlight campaign for God is a Cube has been launched!
    You can look at the brand new trailer and support the game here on Steam Greenlight.
    Read the whole news

[update July 15th] God is a Cube - Age of DNA - Alpha 14b

Discussion in 'Age of DNA - Download the game here' started by King_Kadelfek, Jan 25, 2015.

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  1. King_Kadelfek

    King_Kadelfek Administrator Staff Member Age of DNA - Alpha member

    You can download the latest Windows build here:
    http://www.godisacube.com/latest_windows

    The latest experimental Linux Build can be found here.
    The latest experimental Mac Build can be found here.

    All information (installation, manual, etc) can be found in this thread:
    http://godisacube.com/forum/index.php?threads/download-installation-and-manual.26


    All Windows builds
    http://www.mediafire.com/download/b...Nanomachines_Rising-v00.05.14.00a-Windows.zip
    http://www.mediafire.com/download/8fw9rbwvb2y2cy9/God_is_a_Cube-Age_of_DNA-v00.05.13.00a-Windows.zip
    http://www.mediafire.com/download/cdp8cyqk3tw0nw8/GiaC-AODNA-v00.05.12.01a-Windows.zip
    http://www.mediafire.com/download/gpv6gocgesdputz/GiaC-AODNA-v00.05.12.00a-Windows.zip
    http://www.mediafire.com/download/3b4r7bztgorwbcu/GiaC-AODNA-v00.05.11.01a.zip
    http://www.mediafire.com/download/1ukikg40lmbujei/GiaC-AODNA-v00.05.00.11a.zip
    http://www.mediafire.com/download/179xf9ol3lzlqrz/GiaC-AODNA-v00.05.00.10b.zip
    http://www.mediafire.com/download/6w6lg94sujiwwrp/GiaC-AODNA-v00.05.00.10a.zip
    http://www.mediafire.com/download/t2ki6mxcjmcj04e/GiaC-AODNA-v00.05.00.09a.zip
    http://www.mediafire.com/download/63xbcbw7xid4fc7/GiaC-AODNA-v00.05.00.08a.zip
    http://www.mediafire.com/download/fejjz34ijia9g2a/GiaC-AODNA-v00.05.00.07b.zip
    http://www.mediafire.com/download/1d5m4ccrhjet5j0/GiaC-AODNA-v00.05.00.07a.zip
    http://www.mediafire.com/download/p6ah39vxyc6un9c/GiaC-AODNA-v00.05.00.06a.zip
    http://www.mediafire.com/download/28l92kr7dde84sf/GiaC-AODNA-v00.05.00.05a.zip
    http://www.mediafire.com/download/tt0487m431xrfme/GiaC-AODNA-v00.05.00.04a.zip
    http://www.mediafire.com/download/sml6hs5nez83bam/GiaC-AODNA-v00.05.00.03a.zip
    http://www.mediafire.com/download/qmgstdx595bgrl7/GiaC-AODNA-v00.05.00.02a.zip
    http://www.mediafire.com/download/80esjb2xhyf35li/GiaC-AODNA-v0.5.0.1d.zip
    http://www.mediafire.com/download/1ch7dfszgs60c0o/GiaC-AODNA-v0.5.0.1c.zip
    http://www.mediafire.com/download/b11tt4kyhcok4o7/GiaC-AODNA-v0.5.0.1b.zip
    http://www.mediafire.com/download/tb7bp3rogncfoa8/GiaC-AODNA-v0.5.0.1a.zip


    Patch logs
    GiaC-AODNA-v00.05.14.00a - Alpha 14 - 2016 July 11
    • corrected unmanaged translations
    • corrected Linux Glitch with invisible font in Text input
    • better management for ending data in Tutorial Panels


    GiaC-AODNA-v00.05.14.00a - Alpha 14 - 2016 July 11
    • new version


    GiaC-AODNA-v00.05.13.00a - Alpha 13 - 2016 January 27
    • shader wireframe, R&D
    • DNA Mode, pause system
    • DNA Mode, Divine Cube, events, only one calculation per new position, instead of one calculation per logical frame while non moving
    • DNA Mode, Step by Step execution, work
    • Language, Flags, same size
    • Music, implementation
    • Build, tests
    • DNA Mode, GUI Order, shader
    • DNA Mode, GUI Order, cells hierarchy
    • Server, BUG, Correction : same results are now recorded only one time per user instead of each time the user completes the level with a solution
    • Server, delete all data duplicates
    • DNA Mode, GUI Order, display panels with directions
    • DNA Mode, GUI Order, display numbers, work
    • DNA Mode, GUI Order, display numbers
    • DNA Mode, GUI Order, link through crystal
    • DNA Mode, GUI Order, directions combinations
    • DNA Mode, GUI Order, directions combinations, Calc Sheet
    • DNA Mode, GUI Order, directions combinations, SVG representation
    • DNA Mode, GUI Order, directions combinations, tiles
    • DNA Mode, GUI Order, display numbers
    • Tuto, start information in tutorial beginning instead of Tutorial GUI
    • DNA Mode, GUI Order, display numbers, double
    • GUI, html list without scroll
    • Options Window, resolution, data
    • Options Window, fullscreen
    • Options Window, music
    • Options Window, language
    • Options Window, access from title screen
    • DNA Mode, gui recreation
    • Quality Settings, change names from Fast / Good / Fantastic to Fast / Normal / Fantastic
    • Options Window, quality
    • DNA Mode, execution step by step
    • DNA Mode, execution step, graphical
    • DNA Mode, execution step, parallal, work
    • Wiki, template creation
    • DNA Mode, tutorial, panel, BUG, Correction : click on an animated gif does nothing instead to skip the panel and create sometimes bugs
    • DNA Mode, text, BUG, Correction : detect wall relative up has correct name and description instead of having detect wall relative down name and description
    • DNA Mode, Winning Screen, Glitch, Correction : the title of the level is displayed on the whole line, instead of sometimes being cut
    • DNA Mode, change resolution ingame
    • Start Menu, Deprecated Modes (Factory Mode, Creative Mode) in sub menu
    • DNA Mode, cursor, parallal execution, work
    • DNA Mode, Step by Step, direction
    • DNA Mode, Speech Bubbles
    • DNA Mode, cut and play sound
    • DNA Mode, display wireframe
    • DNA Mode, save resolution
    • DNA Mode, set resolution at start
    • DNA Mode, auto find best resolution
    • DNA Mode, Start Menu, change resolution, auto align
    • DNA Mode, Galaxy, add Chapter numbers
    • DNA Mode, Galaxy, Constellation Creation, change shape to visually separate from first Constellation "Directions"
    • translation new strings
    • DNA Mode, Constellation Directions, move Level Cliff from position 10 to position 7, before Level Moving Down
    • DNA Mode, Constellation, finish last level, camera focus on the Constellation
    • DNA Mode, Mouse, picture following, better position
    • DNA Mode, Mouse, picture following, disappear when over DNA
    • DNA Mode, Options, display wireframe
    • DNA Mode, Levels, placement more to the right
    • DNA Mode, Levels, placement takes resolution in account
    • DNA Mode, Galaxy, Constellation Central, click doing nothing
    • Festival, Indie Games Play, send build
    • art, gold material, tests
    • change executables name from "GiaC-AODNA" to "God_is_a_Cube-Age_of_DNA"
    • Deprecated Modes, Creative Mode and Factory Mode, first window, BUG, Correction : exit mode by using back button quits completely the mode instead of staying partly in the mode
    • Factory Mode, Level Selection, BUG, Correction : any level can be selected instead of only the first level of each page
    • release v00.05.13.00a


    GiaC-AODNA-v00.05.12.01a - Alpha 12.01 A - 2015 December 11
    • Linux, BUG, Correction : add references to Arial font to avoid missing texts
    • new icon Menu
    • GUI, buttons a bit higher to be above "development build" text
    • Menu, change position of "resume" to be at the top
    • Menu, change position of "quit to Main Menu" to be at the bottom, next to "Quit"
    • Tutorial, Execution Panel, speed set to 1
    • Tutorial, Delete Panel, add right click animation
    • Tutorial, Delete Panel, BUG, Correction : only right click allowed
    • Divine Cube, Direction, Glitch, Correction : when retrying a level in Constellation Direction, the blue arrow is still invisible instead of becoming visible
    • Constellation Relative Directions, Backward Level, change description to help
    • Rune Move South, correct name from "Move Back" to "Move South"

    GiaC-AODNA-v00.05.12.00a - Alpha 12.00 A - 2015 December 04
    • website v3, work
    • Excel stats
    • Trailer Gameplay, steps 1 to 7
    • Trailer Gameplay, pixel corrections
    • Trailer Gameplay, video encoding tests
    • Trailer Game, 11 levels, filmed, corrected and exported
    • Trailer Gameplay, montage, steps 1 to 3
    • Trailer Game, Space Pyramide, large version from small PNG
    • Trailer Gameplay, montage, steps 4 to 6
    • Trailer Howto, v1.1
    • Trailer Game, v1.0
    • Trailer Long, v1.0
    • DNA Mode, Tutorial, skip
    • DNA Mode, Tutorial, Server, send informations: start, finish, skip
    • DNA Mode, GLITCH, Correction : after the Tutorial, DNA Tooltip are correctly displayed, instead of staying invisible
    • Runes, Description, remove "brown" references
    • Translator, put a basic #000 ID number to all strings
    • Translator, display strings without ID
    • SQLite, custom version without SQLite3 dependencies
    • DNA Mode, Rank GUI, to choose the starting level (Beginner, Intermediate, Expert)
    • SQLite, Card, send
    • SQLite, Card, get : pictures take too much room (database goes from 0.04 Mo to 27 Mo) and take too long to be converted
    • SQLite, Card, stock all informations except picture
    • Loading, faster thanks to cards informations into SQLite
    • Loading, preload GUI pictures
    • Loading, preload card hierarchy and save new cards
    • SQLite, tests on vacuum to delete unused data
    • use new manager for confidential data
    • Level 10 - Falling Right, new design and description to help to understand how to jump down
    • SQLite, migration to v00.05.12.00, work
    • SQLite, migration to v00.05.12.00
    • SQLite, solutions stored with system version apart
    • Histogramme, GLITCH, Correction : small values are entirely highlighted
    • SQLite, virtual data base in memory for webplayer, search
    • SQLiteKit integration (credit OrangeTree)
    • SQLite, replace Mono.SQLite by SQLiteKit, work
    • SQLite, Cards, OPTIMIZATION : one SQL request, goes from 1.52s to 0.13s (91.5 % of gain)
    • SQLite, export into SQL string
    • SQLite, import SQL string with separated strings (import the whole sql script is too slow due to substrings abuses by csharp-sqlite)
    • SQLite, virtual memory filling with sql string
    • SQLite, working database in Webplayer : complete loading, an edit and a complete saving in 0.65s
    • Website Puzzle, integrate feedback : borders for square pictures, better menu, "Who am I" section
    • CSV Reader & Writer, implementation (credit : Jonathan Wood http://www.blackbeltcoder.com/Articles/files/reading-and-writing-csv-files-in-c )
    • Translator, sentences extraction
    • Translator, numbering files
    • Translator, get text with data from csv
    • SQLite, replace all references of Mono.Data.SQLite by Community.CsharpSqlite
    • Site, social media icons
    • Site, last corrections
    • Web Player, SQLite, write database to resource
    • Web Player, SQLite, read database to resource
    • Web Player, SQLite, read database from Player Prefs
    • Options, v00.05.12.00 with language code
    • Options, automatic transitions
    • Translator, get cards texts
    • Card loading, use File Manager to manage disc access rather than directly doing it
    • Encoding characters, tests for file access
    • Encoding Characters, access files with accents in path
    • Web Player, almost entirely working build
    • Web Player, save database
    • Web Player, virtual Options file
    • Web Player, working online build
    • Translator, language choosing screen
    • build tests
    • Physical Levels Selection, design on SketchUp
    • Tutorial, scenario
    • R&D, load gif
    • Html_Picture_GIF, work
    • Tutorial, Panels, code refactory to use classes, work
    • Html_Picture_GIF
    • Tutorial, Panels, code refactory to use classes
    • Cube Chan, integration
    • Camera, perfect display for a 3D item on part of the screen
    • Camera zoom, pixel perfect sized part of the screen
    • Camera zoom, manage more cases
    • Tutorial
    • Tutorial, holes, sort to avoid greedy lines generation problems
    • Tutorial, answer buttons gifs
    • GUI, auto resize system
    • DNA Mode, Level Selection, Galaxy and Constellations
    • Draw Calls reducing, R&D
    • DNA Mode, Level Selection, Steps structure
    • DNA Mode, Level Selection, Cublanet, custom network and order
    • DNA Mode, Level Selection, Cublanet, center alignment
    • DNA Mode, bigger scale to display little shadows
    • DNA Mode, Level Selection, Cublanet, Histogram, download level results
    • DNA Mode, Level Selection, Cublanet, Histogram, auto replacement
    • Game, Default quality, set to Good
    • SQLite, Level Results, send, version url
    • SQLite, Table Version, send, version url
    • SQLite, Cards, send, version url
    • SQLite, Level Feedbacks, send, version url
    • SQLite, auto update, version modification
    • Server, harmonisation
    • scenario ARPG, work
    • DNA Mode, Level Selection, big paths between constellations
    • Shaders, tests
    • Draw Call, tests
    • DNA Mode, Level Selection, Cublanet Cache : from 0.294s to 0.026s (91% gain)
    • DNA Mode, Level Selection, Path Cache : from 1.403s to 0.001026s (99.92% gain)
    • DNA Mode, Memory Management, tests : 611616 (initial) to 840180 (full galaxy) to 616664 (new initial), 2.2% Memory Leak
    • Quality settings, reduce options to Fast, Good and Fantastic
    • Runes, change Brown Gate and White Gate descriptions
    • Shortcut Space key to launch and stop execution (F5 works too)
    • Cublanet, information panel, Histogramme, work
    • Animated Gif, loading
    • Level Save refactored into Level Save Exit, to treat only exit count for each level
    • Level Save, to get saved informations for any level
    • Level Selection, Cublanet, access last save informations
    • Level Selection, Cublanet, detect levels completed in another version
    • Level Selection, Constellation, generate blank
    • Level Selection, Constellation, detect mouse hover
    • Level Selection, Constellation, detect mouse click
    • Level Selection, Constellation, generate plane below
    • Level Selection, Cublanet, detect mouse hover
    • Level Selection, Cublanet, detect mouse click
    • Level Selection, Cublanet, generate plane
    • VBO Memory Leak, correct
    • Cube Node, link to level
    • Constellation, links to Cube Nodes
    • Shader Monochrome
    • Cublanet, activate and unactivate monochrome
    • Editor, on quit, clear Card cache
    • Level Selection, paths, better cache management
    • Level Selection, Steps, refactor code
    • Level Selection, Animation system
    • Level Selection, Animation, Level Unlock, work
    • Level Selection, Animation, Level Unlock, work
    • Level Selection, Animation, Level Goldify, work
    • Level Selection, Animation, Level Enter
    • Winning Pre, toolbar, GLITCH, Correction : DNA tooltips are invisible instead of being visible
    • Level Selection, Animation, Level Unlock
    • Level Selection, Animation, Level Goldify
    • Level Selection, Cublanet, exit priorities
    • Tutorial, Film, game mode
    • Tutorial, Film, commands
    • Tutorial, Film, scene setup
    • Memory Management
    • Level Selection, Cublanet, physical Play Button
    • Level Selection, Enter Cublanet, Animation
    • Draw Calls reducing, tests
    • Level Selection, Cublanet, new appearance
    • Level Selection, Cublanet, cube win
    • Level Selection, Cublanet, animation goldify
    • Level Selection, Cublanet, animation next level transition
    • music, mail
    • Tutorial, linking
    • Level Selection, Cublanet, animation next level transition, finished
    • Tutorial Panels, system
    • Video WIP, galaxy map and Tutorial Panels with Cube Chan
    • Toolbar, closer to DNA
    • Winning Level GUI, top sprite, auto resize
    • Feedback Window, checkbox avoid
    • Losing Window, auto size
    • Tutorial Panels, Player Kind
    • Window Help commands
    • Menu Start GUI, blue font on campaign
    • Icon Muted Sound with tooltip
    • DNA Mode, Loading Screen system
    • GUI, real checkbox
    • GUI, Move Rune, icon below Mouse, auto size
    • DNA Mode, Level Navigation, remove buttons previous level and next level
    • DNA Mode, Tutorial, work
    • Html Gif, texture tileset to avoid lag when loading hundreds of separate small pictures
    • Gif Tileset, tuto cube fall
    • DNA Mode, Tutorial, Panels galaxy
    • DNA Mode, right click on Space throws away a Rune in Hand
    • DNA Mode, rune spreading
    • DNA Mode, Level Selection, monochrome levels use same material
    • DNA Mode, Level Selection, lockeck cublanets, hide play button
    • Tutorial, art, player kind, button beginner
    • Tutorial, art, player kind, button intermediate
    • Tutorial, art, player kind, button expert
    • Database conversion, R&D
    • Art, Loading Screen
    • DNA Mode, first play, launch tutorial
    • Constellation Direction, Divine Cube, hide direction
    • Gif Tileset, tuto cube edge
    • Tutorial, art, DNA single
    • Tutorial, art, DNA single
    • Tutorial, art, DNA intro
    • Level Selection, Back Button
    • Translator, extract and number all code
    • Translator, manage accentued characters
    • Level 23 - Old Columns, remove useless runes
    • Level 24 - Old Screen, delete part of the terrain to forbid simple solution
    • Level 18 - A Monolith, delete Move Runes to avoid confusion
    • DNA Mode, Window Tip, auto resize when text is too big
    • Traduction du jeu
    • Tutorial, Art, relative directions
    • Tutorial, Art, cube creation
    • Tutorial, Art, low level cubes with Runes informations
    • Loosing, change art
    • Constellation Central, general game completion
    • Level Selection, translate constellation names
    • Translator, read CSV, convert Line returns
    • Translator, read CSV, avoir Line return r with blank space
    • Translator, read CSV, convert guillemets
    • build
    • release v00.05.12.00a

    GiaC-AODNA-v00.05.11.01a - Alpha 11.01 A - 2015 August 30
    • put a Thank You message on Sandy White (Ant Attack creator) website
    • DNA Mode, feedback, csv generation
    • DNA Mode, feedback, Excel sheet
    • DNA Mode, Level 44-The Pit, new version
    • Rune, Change Direction, better definition
    • Rune, Move Relative Back, TYPO, correction : "move to its relative back" instead of "move to its relative front"
    • Tutorial, TYPO, correction : "Move right" instead of "Mode right"
    • DNA Mode, Level 35-The 9th Spirale, DNA, less runes
    • DNA Mode, Level 7-The Edges, new version
    • DNA Mode, Level 31-Old Mirror, new DNA
    • DNA Mode, Level 27-Along the Gate, DNA, remove Crystal Brown Rune
    • DNA Mode, Level 23-Old Columns, toolbar, remove some useless Runes
    • DNA Mode, Level 32-Old Tower, toolbar, replace Move Forward by Motor+Relative Forward
    • DNA Mode, DNA, CTRL+Click Left, Ghost, GLITCH, Correction : the ghost appears always at the right place instead of sometimes appearing at the bottom left of the DNA
    • DNA Mode, SQL data organization
    • DNA Mode, list levels, version free
    • DNA Mode, Feedback, offline, level version saved
    • DNA Mode, Level Results, offline, level version instead of game version
    • DNA Mode, Levels List, take last version of each level card
    • Runes, Directions, BUG, Correction : Runes to move and rotate (Motor / Move, Change Direction, Change Referer, Rotate Direction and Rotate Referer) do nothing and stops their branch execution when they have no direction rune, instead of launching red errors
    • Html Button, Press system, BUG, Correction : the first Press Button works as intended for left click and right click, instead of misbehaving
    • DNA Mode, speed x4
    • Server, Database dev
    • Server, Php Dev
    • DNA Mode, online data, work
    • DNA Mode, Level Saves, consider only levels last version
    • DNA Mode, Game Completion Percentage, consider only levels last version
    • Launcher, asynchronous loading, work
    • Game Version, upgrade digits (from v00.05.00.11a to v00.05.11.01
    • DNA Mode, preloading, Cards from PNG
    • DNA Mode, preloading, Cards Loc Pictures
    • DNA Mode, preloading, SQLite levels
    • DNA Mode, preloading, Cuboids pics
    • DNA Mode, preloading, clean finish with delay to have a 100% loading bar
    • DNA Mode, Executing, Toolbar, GLITCH, Correction : big tooltips stay invisible like the buttons, instead of being displayed
    • website v4, work
    • VSync, activate on all qualities to avoid Linux max FPS bug

    GiaC-AODNA-v00.05.00.11a - Heliotrope Dirt A - 2015 August 21
    • reflection, work
    • DNA Mode, refactor code
    • DNA Mode, Introduction, hand 3D to voxel, tests
    • DNA Mode, Introduction, camera tests
    • DNA Mode, Start Menu, first button in blue
    • DNA Mode, execution changes the interface
    • DNA Mode, BUG correction: it's no longer possible to launch red errors by changing level during execution
    • DNA Mode, Mode Menu, GLITCH, correction: windows who should be invisible kept being invisible instead of showing for a frame
    • DNA Mode, Introduction, camera, work
    • DNA Mode, scenario
    • DNA Mode, introduction, general structure
    • DNA Mode, introduction, camera controls
    • DNA Mode, introduction, camera angles, work
    • DNA Mode, introduction, face cubes fleeing
    • DNA Mode, introduction, tree, work
    • DNA Mode, introduction, tree, camera moves
    • Cube Globe Graph, GLITCH, correction : the cube globe graph appearance is normal instead of being replaced by a green cube
    • DNA Mode, introduction, Antescher Walls up
    • DNA Mode, introduction, Creature spawning
    • DNA Mode, introduction, falling cubes
    • DNA Mode, introduction, planes inside
    • DNA Mode, introduction, broken cube
    • DNA Mode, introduction, cube order
    • Stocks, calculate maximum, redesign, find the solution
    • DNA Mode, introduction, spawning tree of knowledge
    • VIDEO, introduction, draft 1
    • DNA Mode, introduction, cut scene system
    • DNA Mode, introduction, light circle
    • VIDEO, introduction, draft 2
    • DNA Mode, introduction, cut scene text disappear
    • DNA Mode, introduction, hand, cube alive moving
    • DNA Mode, introduction, tree, light at next cubes
    • DNA Mode, introduction, hand, dark to normal, work
    • DNA Mode, introduction, city, all creatures
    • DNA Mode, introduction, glitches corrections
    • DNA Mode, introduction, camera ease in and out
    • general brief, why reboot the 80s
    • music brief
    • DNA Mode, send level result
    • music, main music, feedback
    • DNA Mode, get level results, SQL request
    • DNA Mode, Button Menu, higher to be over "development build"
    • Tooltip, invisible when referent element is invisible
    • DNA Mode, Play Button, tooltip invisible when reaching Winning Pre
    • DNA Mode, Play Button, replace red playing icon by red square icon
    • DNA Mode, Divine Cube, directional arrow more visible
    • DNA Mode, Items, Drag and Drop
    • DNA Mode, Fast Mode, Button
    • DNA Mode, Fast Mode, system (speed x2)
    • XMLDeserialization
    • DNA Mode, Winning, get level result from server
    • DNA Mode, save working solution, SQLite, work
    • DNA Mode, Level Results, percentages
    • DNA Mode, Histogram, Level Result, full bars
    • DNA Mode, SQLite, save solutions
    • DNA Mode, Histogram, Level Result percentage parts
    • DNA Mode, SQLite, get solutions exits
    • DNA Mode, DNA, Drag and Drop
    • DNA Mode, Winning, feedback survey, GUI
    • DNA Mode, Winning, feedback survey, SQLite, send
    • DNA Mode, Winning, server, send and get result
    • DNA Mode, Feedback Survey, auto fill with previous answers
    • waifu Cube Chan, try
    • DNA Mode, Feedback Survey, online
    • DNA Mode, Feedback Survey, online, auto update
    • Logical Object Cube, data string, sorted cube globes and cube alives
    • DNA Mode, Level Result, auto update
    • Cards, loading, OPTIMIZATION
    • DNA Mode, Click & Click
    • DNA Mode, Click & Click, CTRL to paste several instances
    • Launcher, Mac and Linux version without autoupdater
    • Launcher, Loading, warning message about the time it can take
    • Tutorial, GUI blocks direct mouse input
    • Tutorial, Dialog Window
    • Tutorial, allow click on Next button
    • Tutorial, specify DNA cell position
    • Tutorial, specify level position
    • Tutorial, specify DNA several start-end cells position
    • Tutorial, Panels, write
    • Tutorial, Panels, logic, work
    • DNA Mode, Take and Drop, special cases
    • Grid, Detect Diagonale, split code between First Data Dositive and First Position Positive
    • Grid, detect first data pos Right Back
    • Tutorial, specify whole level coordinates
    • Tutorial, Stock Hover, display only when
    • Tutorial, Panels, all done
    • Shaders, test
    • build, test
    • DNA Mode, SQLite, load last solution
    • DNA Mode, SQLServer, load last solution
    • DNA Mode, autoload last saved offline solution
    • Level 31 Old Mirror, put additional Rune in the base DNA and change description to give better explanation of the Direction Runes
    • Tutorial, Level GUI highlighting positionning, correct
    • Ending, BUG, correction : the games goes back to the levels list instead of being stuck at the last level
    • DNA Mode, game completion percentage
    • DNA Mode, Ending, tutorial screen
    • DNA Mode, detect if last level is finished
    • DNA Mode, Feedback, send only if new or changed
    • Cache, include calculated Cache Folder and Database into build to speed up first launch

    GiaC-AODNA-v00.05.00.10b - Tangelo Dirt B - 2015 July 09
    • DNA Mode, loading, unactive item
    • DNA Mode, Star, kill immediately
    • DNA Mode, Star, check Star collection before checking Exit contact
    • DNA Mode, level corrections
    • DNA Mode, Conditional, change level order

    GiaC-AODNA-v00.05.00.10b - Tangelo Dirt - 2015 July 08
    • study Lightbot
    • study Pragmatica
    • think about scenario
    • design game Age of DNA
    • DNA Mode, basic frame
    • DNA Mode, display DNA
    • DNA Mode, edit DNA, first version
    • Cube Globe, use card icon as art
    • DNA Mode, generate Cube Globes without inventory or stocks
    • Ghost, shadow invisible
    • DNA Mode, load Alive Cube with Divine Cube look
    • DNA Mode, load DNA inside Divine Cube
    • Stocks Tileset, voluntary window creation to allow numerous custom parameters specifications
    • Stocks Tileset, optional selector
    • Stocks Tileset, custom amount of colums and rows
    • Stocks Tileset, Selectorless, display Snow Globes with other items
    • DNA Mode, cardboard displayed behind grid
    • DNA Mode, forbidden cells system
    • Cube Globes, export and import custom content not related to any card
    • Poxel, cube mesh, 6 faces texture
    • Poxel, cube mesh, generation from center point
    • Cube Graph, display direction
    • DNA Mode, Items GUI
    • DNA Mode, Edition GUI, items
    • DNA Mode, save level as card
    • Camera Render, temporary graphical objects, kill all with children
    • Cube Globe, deep clone
    • DNA Mode, DNA, automatic border
    • DNA Mode, switch between creating and editing
    • DNA Mode, items, edit items
    • texture, GLITCH, corrected : mipmaps desactivated (again) to avoid blur
    • DNA Mode, save, items and energy cubes
    • DNA Mode, load, from card, first version
    • Cube Globe, save and load, version managed from save system rather than string datas
    • Cube Alive, display direction, invisible
    • Cube Alive, data str export and import, work
    • Cube Alive, data str export and import
    • Cube Alive, try create graphical
    • Card, save Cube Alive
    • Card, display Cube Alives
    • DNA Mode, Ghost, switch automatically between Level and DNA to always be on the closest Object
    • tasks
    • DNA Mode, Cube Alive, restore
    • DNA Mode, Cube Alive, restore, display direction
    • DNA Mode, Stocks Edit, Snow Globes
    • DNA Mode, Edition, item tools, Hammer
    • DNA Mode, Edition, item tools, Tweezer
    • DNA Mode, Edition, Ghost Level, only for edition
    • DNA Mode, DNA, Ghost, display replacement
    • Camera Rotation, Map Commands sub function
    • DNA Mode, Camera Rotation, unactive
    • DNA Mode, DNA, green squares bigger scale and decalage to avoid holes between squares
    • DNA Mode, DNA position, automatic
    • DNA Mode, Map Parameters, edit DNA, interface
    • DNA Mode, Map Parameters, edit DNA, refresh position and cardboard
    • DNA Mode, Map Parameters, edit DNA, change size and dimensions
    • DNA Mode, Item Cube God, interception to create Cube Alive
    • DNA Mode, Cube Alive, add
    • DNA Mode, Card Board, replace with 3D cubes
    • DNA Mode, Cube Alive, create a new Cube God removes the previous one
    • DNA Mode, reload saved edited level
    • Tileset, card board tile
    • Item, Card Board Cube
    • Items, add Cube Energy 04 to 15
    • Small Window Inventory, resize
    • Creative Mode, Inventory GUI, resize window
    • GUI, PERF, all elements, refresh only when position or dimensions are changed
    • Inventory, GLITCH, correction : stocks numbers are no longer flickering when crafting an item destinated to the toolbar and Toolbar protection is on
    • Inventory GUI, stocks, PERF, item quantities are recalculated only when needed
    • Small Inventory Window, PERF, item quantities (which are not needed) are no longer recalculated at each frame
    • Workshop, delete card, display name instead of complete path
    • Creative Mode, Load Last File Pop Up, GLITCH, Correction : buttons are displayed below the check box instead of behind
    • Menu Start, modes reorganized
    • Numbers Colors and Matters Colors translations
    • Menus, version, add full name
    • Skybox, GLITCH, Correction : switch from the Factory Mode 2D Edition to another mode restore the skybox instead of keeping a dark background
    • Graphical Object, auto scale to be at the same scale than the parent
    • DNA Mode, DNA, auto position to the upper right corner for all screen configurations
    • DNA Mode, camera position to display whole level, work
    • DNA Mode, camera position to display whole level on all screen resolutions
    • DNA Mode data system version
    • DNA Mode, Save, system version
    • DNA Mode, Load, system version
    • DNA Mode, Save, DNA, crystal brown structure
    • DNA Mode, Load, DNA, create from crystal brown structure
    • DNA Mode, Stocks Edit, Item, Card Board Cube
    • DNA Mode, Card Board Cube, interception
    • DNA Mode, Card Board Cube, only for Card Board
    • DNA Mode, DNA, replacement, avoid for In
    • DNA Mode, DNA, replacement, avoid for Void
    • DNA Mode, DNA, Card Board Cube ghost, avoid
    • DNA Mode, Exit item
    • DNA Mode, Exit item, interception
    • DNA Mode, Exit graph, cube
    • DNA Mode, Exit graph, particles
    • DNA Mode, detect Exit reaching
    • DNA Mode, animation pre winning with flying cube
    • DNA Mode, winning screen, GUI
    • WEBM, DNA Mode preview
    • Cube Alive God, hide surtile alive corners
    • DNA Mode, Hover, simple display
    • DNA Mode, DNA, hover tooltip
    • DNA Mode, better phases data managing
    • DNA Mode, losing screen
    • Feedback Rect with link
    • DNA Mode, save level, card rect
    • Save System, v00.05.00.10
    • DNA Mode, Level, Camera Position, margin
    • Html Cuboids List, make generic
    • DNA Mode, choose level, miniature cache system
    • DNA Mode, winning screen, next level
    • DNA Mode, choose level, interface, work
    • Cube Alive, move, BUG, correction : cube put in the back-down range of a world test only potentially existing supports
    • Cube Alive Graph, face orientation, memorize
    • Cube Alive Graph, face orientation, calculate rotation
    • Cube Alive Graph, face orientation, rotation faces
    • Menu, shortcut escape, BUG, correction : using escape will cancel the Menu modes such as the Factory Mode Menu
    • DNA Mode, Window Tip
    • DNA Mode, Window Tip, refresh after description modifications by Saving Level
    • DNA Mode, list levels system
    • DNA Mode, Playing, Menu
    • DNA Mode, Editing, Menu
    • DNA Mode, Level, Map Parameters
    • DNA Mode, Level, Map Parameters, button
    • DNA Mode, Retry, button
    • DNA Mode, Tip, window
    • try Tiled, the tiled map editor
    • make a 3D pyramid (credit K.A. Matlock)
    • level design, ideas
    • Cube Alive Graph, face orientation, corrections
    • level design, general structure
    • DNA Mode, level save, save modified card informations
    • Cube Alive Graph, fix to move vertices automatically
    • Cards Move high level
    • DNA Mode, several levels
    • Cube Alive Graph, face orientation, corrections
    • Cube Alive Graph, obj alpha, move vertices also
    • Subcircuits, BUG, correction : a subcircuit after a Logical Gate is no longer activated if this Logical Gate is unactivated
    • Subcircuits, Logical Outs can send their result they receive (such as the result of a Detector) to the upper circuit
    • GIF, level hole down turn right
    • Stocks, calculate maximum, redesign , work
    • Select, control buttons, can click on button again (and kill Alives)
    • Parameters, move, manage Cube Globes, BUG, correction : moving a map will move Cube Globes (subcircuits) and Alive Cubes (doesn't work on Creature yet)
    • DNA Mode, Edition, DNA, reset button
    • Art, Logical Gates, add "N" for "No" and "Y" for "Yes"
    • Art, Refresh icon big
    • Stocks, calculate maximum, redesign , work
    • Stocks, calculate maximum, redesign , work
    • SVG, levels structure
    • SVG, miniature refresher automation
    • DNA Mode, edition, level rotation with "X" and "C" keys
    • DNA Mode, cache levels, CRC on level inside
    • DNA Mode, level design
    • DNA Mode, choose level, interface
    • DNA Mode, "space" key to unselect items
    • DNA Mode, DNA, Right Click to delete Runes
    • Logical Object Cube, skinny infos
    • DNA Mode, Edition, fast fill items with current DNA and resize DNA and empty it
    • look for rare Spectrum art
    • study Ant Attack by Sandy White, work
    • Camera Render, GLITCH, correction : change clipping values to allow rendering of very big planets
    • Ant Attack, blender exportation on Sketchup
    • Ant Attack, Sketchup, grid
    • Antescher, walls
    • Antescher, Adriant's Wall
    • Antescher, Bonzai Walk
    • Cube Alive Graph, good looking move in all possible cases
    • DNA Mode, Winning Pre, consider graphical cube orientation
    • Camera Render, capture, consider non tiles parameters
    • DNA Mode, camera position, consider non tiles parameters
    • DNA Mode, edition, save level, difference between save and cancelled save
    • DNA Mode, reset, reload current level after saving it as a new level
    • Html Stock Hover, display next to mouse when close to bottom right screen
    • DNA Mode, Edition, fast fill items, avoid redundancy
    • Art, directions, correspond to World Direction (North, South, East, West)
    • DNA Mode, Edition, stocks edit, remove campaign cards
    • DNA Mode, level design
    • Antescher, Argon's Leap
    • Antescher, Artant's Villa
    • Antescher, The Antimatter Cube
    • Antescher, Droxtrap
    • Antescher, The Squarena
    • Antescher, The Crypt
    • Antescher, The Monument
    • Antescher, The Pyramid
    • DNA Mode, Edition, Stocks Edit Items, Cube Globes, blue background
    • DNA Mode, Edition, Snow Globes, resetup cards after saving level (and subsequent cards reloading)
    • DNA Mode, level design
    • DNA Mode, level design paper, 13 levels
    • DNA Mode, level design paper, 10 levels
    • DNA Mode, level design paper, 12 levels
    • DNA Mode, level design, 3 levels
    • Card Render, Cube Alive, MEMORY LEAK, correction : Cube Alives are now correctly discarded from memory when the Card Render is finished
    • Card Render, Campaign Cards, items, set Cube Globes as icons
    • Load PNG Card, better Memory Management to avoid taking too much memory
    • DNA Mode, first reload use the correct kill function
    • DNA Mode, level design, 8 levels (all 50 levels finished)
    • DNA Mode, camera position, perceptive corners
    • DNA Mode, animated gif system
    • GIFS, 50 levels with variants
    • DNA Mode, menu button
    • DNA Mode, description, avoid character returns
    • DNA Mode, Playing, level name
    • DNA Mode, Playing, level navigation
    • DNA Mode, Playing, Camera Position, more room at top
    • DNA Mode, Playing, Camera Position, more room at bottom
    • DNA Mode, Playing, Camera Position, better system
    • DNA Mode, Cube Alives, graph, insta kill
    • Art, title, Age of DNA Alpha
    • Menu Start, Title, Age of DNA Alpha
    • DNA Mode, level descriptions, 20 levels (1 to 20)
    • DNA Mode, levels secret paths
    • DNA Mode, Cube Star, item
    • DNA Mode, Cube Star, art, tile
    • DNA Mode, Cube Star, art, 3D
    • DNA Mode, Cube Star, interception
    • DNA Mode, Cube Star, add
    • DNA Mode, Cube Star, delete
    • DNA Mode, Cube Star, collect
    • DNA Mode, Exit, start with Dark
    • DNA Mode, Exit, change from Dark to Blue
    • DNA Mode, Exit, change from Blue to Gold
    • DNA Mode, levels descriptions and secret paths (9 levels)
    • DNA Mode, Miniatures, graphics similar to ingame
    • DNA Mode, items, auto sort
    • DNA Mode, levels descriptions and secret paths (21 levels) (all 50 levels done)
    • DNA Mode, Executing, Stars, collect with cube creation
    • DNA Mode, tuto, GUI
    • DNA Mode, tuto 01, art
    • DNA Mode, tuto 02, art
    • Options, display tuto
    • DNA Mode, display tuto only once
    • DNA Mode, Choosing, tutorial button
    • DNA Mode, Winning, level name
    • DNA Mode, Winning, fac simile histogramme
    • DNA Mode, Winning, real stats
    • Feedback Rect, link to forum
    • DNA Mode, link to help page
    • Creative Mode, display Energy, BUG, correction : press V will display the Energy levels instead of launching a red error
    • Card, PERF : name is in cache instead of being generated thousands of time by the GUI

    GiaC-AODNA-v00.05.00.09a - Carmine Dirt - 2015 May 03
    • Server, Correction, BUG : the number version is precised instead of being forgotten
    • Workshop, Card, Delete, Correction, BUG : the card file is deleted from disk instead of being just deleted from the Workshop
    • Circuit, Cube Globe, connect sub circuits
    • Circuit, Correction : several paths connected to one Out create only one Out instead of one per path
    • Circuit, Directed Graph, keep only uniques (strange bug with changing hashcodes, forced to take string hashcodes)
    • Factory Mode, Laboratory Edition, special Snow Globe stocked in Factory Mode instead of Tool Squares
    • Cuboid, update SQL when creating new cache file
    • Creature, View, Correction : hide button Cube Globe instead of showing it
    • SQLite, Correction, BUG : data update works instead of doing nothing (cache should be slightly faster)
    • Editor Tool, goc_edit_full, use Logical Object Cube instead of Grid_Int to keep logical objects data as well
    • Cube Spawner, to spawn multiple cubes sharing the same DNA
    • VIDEO bridge, film 1 cube wide bridge
    • VIDEO bridge, film 3 cubes wide bridge
    • Timelapse system
    • GIF 3 cubes wide bridge
    • VIDEO, 4 hills with 4 bridges
    • Save Load, avoid illegal file name characters (\ / : * ? " < > |)
    • Cube Globe, data export and import
    • Datas, format v00.05.00.08 with Cube Globes
    • Cube Globe, deleted by delete cube such as Hammer
    • Datas, load a map with Cube Globes
    • Card, datas, Logical Object instead of simple tiles grid
    • Save Load, Export Card, Correction, BUG : loading a Creature has no effect on exporting card for the current level, instead of loading creature card informations for the exported card
    • Datas, work
    • Factory Mode, DNA, logical update activated
    • Factory Mode, Correction : Creature and Rose are not added in the inventory
    • Clone, implements DeepClone by Thomas Happ ( http://www.thomashapp.com/node/106 )
    • Cube Globe, Creative Mode, switch between 3D and 2D and keep data, on one layer
    • Parameters, change dimensions removes Cube Globes out of the map
    • Cube Globe, Creative Mode, switch between 3D and 2D and keep data, on all layers
    • Cube Globe, test load a Cube Globe inside a Cube Globe
    • Cube Globe Graph, directly connected to Card Logical Object Cube
    • Card, cube globes save
    • Creative Mode, Unlock GUI, Correction, BUG : can no longer use shortcut to launch a Menu and skip the Unlock GUI
    • Factory Mode, check modification layer checks also if the layer has different dimensions
    • Factory Mode, use Logical Objects to store datas
    • Logical Object Cube, save and load Cube Spawners
    • Card, cube globes load, work
    • Inventory, Correction, BUG : using SHIFT + Click refreshes the stock item quantities, instead of keeping the same values
    • Cards inside Cards, first version
    • Card, picture with Cube Globes
    • Card, auto add needed requirements
    • manage code
    • Card, loading, check requirements
    • Card, auto rename correctly cards at load
    • Files, common system to load a file using latest version of the specific data system
    • Camera, zoom, Correction : zooming at closest range stops at minimal value, rather than inversing the camera view
    • Ghost, manipulate Cube Globes as cubes
    • Cube Globe, generate structure inside at the right position
    • Cube Globe, generate cube outside
    • Cube Box
    • Correction, BUG : change map dimensions when a cube is editing the map no longer launch red errors due to the cube trying to edit an outbound position
    • Factory Mode, Cube Globe, work
    • 2D Edition, Cube Globe, change layers and keep Cube Globes
    • 2D Edition, Cube Globe, avoid to create cube globes outbound
    • View Control, buttons, add tooltips
    • art, change Make Inert art
    • GIF, Nanomachines Layer
    • VIDEO, rushs create bridge
    • Cube Globe, action controls linked to the new clone
    • Cube Globe, select works after loading a new map
    • Circuit, Logical In, automated pathfinding to look if connected to a Reference cube
    • Reference Cube, can be separated from a Logical In by Crystal Cubes
    • Camera Render, Graphical Object, correct zoom
    • Card, Picture, display cube globe at first loading for render
    • Card, reinitialize all cards when a new card is saved
    • Card, creation from current map with current graph separated to avoid interferences
    • Workshop, Card, delete, cards needing the deleted ones are desactivated
    • Cube Globe, Cube Information is sent to Action cubes
    • Save Load, grid unactivated for file save miniatures
    • 2D Edition, save and load miniatures with Cube Globes
    • 2D Edition, save an load with Cube Globes
    • Ghost, with Cube Globes
    • Preview Window, miniature with Cube Globes
    • Cube Globe, texture, memory management
    • Check Modifications Per Layer, use World Data instead of just tiles
    • Save Load, Correction, BUG : edit a map in 2D generate the correct miniature, instead of generating a miniature with only the cubes at the same place than the old cubes
    • Card, delete, related Cube Globes on the map are deleted as well
    • VIDEO Bridges, rush record ingame
    • conversion to SWF tests
    • Card, Edit, Description, word wraping temporally desactivated because the word wraping is not taken into account during PNG creation (there will be a better solution)
    • Directed Graph, option activated in Save Load Menu
    • Save Load, Correction, BUG : after displaying a pop up (such as "are you sure you want to overwrite this file"), it's possible to delete the file, instead of having no pop up showing to ask for confirmation of the deletion
    • Workshop, Card, Edit, Correction, BUG : trash button is unavailable when no cards are selected, so no red error can be launched by clicking on the button

    GiaC-AODNA-v00.05.00.08a - Yellow Dirt - 2015 April 08
    • connection server, use version
    • Menu, web link to Manual and Tutorial thread
    • Creative Mode, Unlock GUI, to unlock unfinished content such as Creature
    • Creature Graph, cursor locked again after click and jump
    • Camera, desactivate camera cycles with key C for players
    • Creature, reactivate kill button
    • Item Leave, to leave the possession
    • Creature, killed by fall into void
    • Camera Render, save and load the current layers of the game object and all children
    • Select, Correction, BUG : select an Alive Cube selects the right cube, instead of always the same
    • Creature, ScreenLock, should work in a almost all situations

    GiaC-AODNA-v00.05.00.07b - Salmon Dirt B - 2015 April 02
    • auto updater can't create dll, but the new version will

    GiaC-AODNA-v00.05.00.07a - Salmon Dirt - 2015 March 31
    • Rune Make Inert
    • Rune Change Referer
    • Rune Give DNA
    • Detector and Hurt, can connect several directions and his directions
    • Hand, replaced by Tweezers
    • Space, unselect everything instead of select Hand / Tweezers
    • Inventory, Stocks, SHIFT+click left to send the crafted item to the tool squares
    • Factory Mode, Playing, shortcut Tab to stop execution and go back to DNA edition
    • Map, Commands, when Middle Click is used to rotate the view, puting the mouse on the edges of the screen no longer move the view
    • Arrow Graph, referer
    • Arrow Graph, change referer with shortcut T
    • Tooltip, correction, BUG : the tooltip is hidden when its GUI ancestor is killed, such as by switching between GUIs using shortcut, instead of keeping visible
    • Structure, export as Schema with size factor
    • Schema GUI, with Name and Size Factor parameters
    • Save Load GUI, add button to Schema GUI
    • GIFS, tuto DNA
    • Manual update
    • Forum, news about DNA tuto
    • IndieDB, news about DNA tuto
    • Options, transitions between data versions
    • Html_Check_Label, system
    • Start Menu, unlock unfinished content options
    • Rose, put back into Creative Mode
    • Creature, put back into Creative Mode
    • Cube Alive, fall
    • Inventory, Toolsquares, correction, BUG : SHIFT + Click on an empty cell no longer launch red errors
    • tiles, change Change Direction
    • tiles, change Alive
    • Planet, delete chunk refresh at Cube Alive death position (old code)
    • VIDEO WIP, cubes on walls and roof
    • schema world axis and cube relative axis
    • Html_Text_Field, correction : overflowed text is now cliped
    • Cube Globe, admin only
    • Cube Globe, generate graph
    • Cube Globe, scale inside as a cube
    • Workshop, Card List, correction, BUG : the selection border is correctly displayed when selecting the same card position on a different page
    • Detector and Hurt, can connect multi direction in addition to Directions and His Directions
    • Inventory, quantities, numbers displayed with slight transparency
    • Gravity, work
    • VIDEO, Give DNA
    • Factory Mode, playing, Clear Alive stops execution
    • Cube, move, referer, change rules for better behaviour
    • Inventory, Stocks, Items, Hover, picture and description
    • Inventory, Stocks, Items, Hover, correct display when close to bottom
    • Cube Globe, use Special 255 tile value
    • Poxels, avoid to display Special cubes
    • Various items, avoid to interact with Special Cubes
    • Circuit, Export, Directed Graph, dot file readable by GraphViz
    • Inventory, Stocks, separate entity Stocks Window
    • Creative Mode, display Stocks Window
    • Stocks Window, size factor
    • Game Mode, active item no longer obligatory tool square item
    • Stocks Window, to use items on the Map directly from the Stocks
    • 2D Edition, Right Click deletes continuously
    • Tweezers, select group and move selection
    • Stocks Window, hide Energy
    • Stock Hovers, cache reset when Game Mode is changed
    • Factory Mode, Load DNA, Correction : desactivate Ghost Arrow to avoid glitch
    • Factory Mode, Choose Level, propose only energy levels
    • Items, item per item system
    • 2D Edition, Tweezer, select with left click
    • 2D Edition, Tweezer, avoid create empty selection
    • 2D Edition, Tweezer, correct ghost position when end mouse pos is outbound
    • File Manager, to manage file and disc accesses
    • SQLite manager, integration, credits Busta117 ( https://github.com/Busta117/SQLiteUnityKit/ )
    • SQLite, create database dynamically
    • SQLite, add level file informations
    • SQLite Commands, to generate update and insert sql scripts
    • SQLite, get string first result
    • SQLite, update, work
    • Stocks Window, click on the activated tile desactivates it
    • Tweezers, clone with CTRL shortcut
    • VIDEO, Edition Tools, Tweezers and Stocks Window
    • Environment, auto create Export folders such as Screenshots, Films, etc
    • PNG Card, write the PNG Card system number version on the card instead of the Game version
    • Timep, new benchmark display functions
    • 2D Edition, Save Load, Correction, BUG : load a 1 layer level from a several layers level edited at the 1+ layer no longer launch errors
    • Tweezers, avoid the first click at the first frame

    GiaC-AODNA-v00.05.00.06a - Cyan Dirt - 2015 March 03
    • Launcher GUI, first version
    • Launcher, use login informations
    • Launcher, send login to server
    • Histogram, display datas and main data
    • Tooltip system
    • Tooltip, keep on screen
    • Tooltip, desactivate when ancestor no longer active
    • Snow Globe, draw cuboid
    • Html GUI, Cuboid
    • Game Mode, separate Creative Mode from Main Planes to allow other game modes
    • Game Mode, shortcut are defined per mode instead of per gui
    • Game_Mode, new mode, Editor Tool is killed with its children Ghost and Arrow
    • Game Mode, new mode, kill Alive Cubes
    • Arrow_Graph, system
    • Arrow_Graph, follow cursor
    • Arrow_Graph, visible only for Load Inside and when Ghost is visible
    • Arrow Graph, rotation with R shortcut
    • Logical_Object_Cell and Graphical_Object_Cell for structures taking only one cell
    • Options, write and read file
    • Factory, interface, controls
    • Factory, interface, victory buttons
    • Factory Mode, switch between 2 levels
    • Factory Mode, cube, load true DNA
    • Factory Mode, cube, affected by logical update only when start
    • Factory Mode, save DNA when switching to laboratory
    • Factory Mode, save multi layers DNA
    • Factory Mode, Laboratory, unactive inventory
    • Factory Mode, different skybox
    • Factory Mode, save cube alive positions
    • Factory, interface, conception
    • Item, calculate total energy cost
    • Factory Mode, DNA solution, calculate total energy cost
    • Factory Mode, calculate time
    • Factory Mode, interface
    • Factory Mode, list cuboids, cache system
    • Library, use CRC32 by David ( http://www.codeexperts.com/showthread.php?93-How-to-CRC-file-in-C )
    • Factory Mode, levels selection, cache, create at start
    • Factory Mode, Laboratory, execution, snow globe, desactivate
    • Factory Mode, Laboratory, snow globe, automatic load inside for pure energy
    • Factory Mode, levels selection, cache use CRC32
    • Factory Mode, levels selection, cache, automatically detect and delete old cache files
    • Factory Mode, Laboratory, arrow graph, refresh graph position only for logical valid positions
    • Factory Mode, Laboratory, Snow Globe, save rotation
    • Factory Mode, DNA, procedural base structure
    • Html_Text_Field, transforms into GUI label when not reactive
    • Ghost, Cube, refresh only when the tile is changed
    • artifact correction, desactivate anti aliasing for qualities other than good
    • Hand, correction, BUG : can delete with right click even with the Hand is not selected
    • Save Load, 2D Edition, correction, BUG : display takes current modifications to the layer into account
    • Graphical Objects, correction, BUG : generated one time instead of two times

    GiaC-AODNA-v00.05.00.05c - Iris Dirt C - 2015 February 16
    • 2D Edition, Hand, fixed bug where Right Click was deleting cube just after droping it

    GiaC-AODNA-v00.05.00.05b - Iris Dirt B - 2015 February 14
    • fixed shortcuts 1 to 9 no longer working
    • fixed a bug where dying Alive Cube were wrongly deleting an Alive zone before them
    • reduced edge zone to move camera with mouse
    • 2D Edition, moved the layers buttons to bottom of the screen

    GiaC-AODNA-v00.05.00.05a - Iris Dirt - 2015 February 13
    • VIDEO WIP, one click building system
    • Preview Snow Globe, radio buttons for the 3 Action Modes : Cube, Build and Load Inside
    • Preview Snow Globe, build, can desactivate
    • Snow Globe, build action
    • Ghost, rotation with R key (bug with DNA blocks not individually rotated)
    • Card, picture, skinnier blueprint
    • Scroll Camera, use WASD / ZQSD and Arrow keys
    • Scroll Camera, detect mouse position and move when at the edge of the screen
    • Middle Click, rotation instead of Scroll Camera and pick
    • Hand, change behaviour : left click to pick, right click to drop, left click + CTRL to clone, right click + CTRL to drop and keep a clone in the hand
    • craft immediate system, to craft without waiting and without consuming resources
    • toolbar protection, new icon
    • HD Screenshot with F11, without camera ratio change in the build
    • 2D Edition, Middle click to teleport the view
    • Autoupdater, bigger window
    • save connection informations on server
    • GUI, focus button system
    • GUI, focus button system, shortcut Return Character
    • Pop up OK, automatic focus button Ok
    • Pop up Cancel OK, automatic focus button Ok
    • Pop Up, avoid shortcut from other guis
    • Pop Up, shortcut escape to kill it
    • Pop_Up, set height and position depending to message size
    • Inventory, display items into tabs following genre
    • GUI, Radio buttons, new system with common list
    • DNA_Card, become Snow_Globe
    • Ghost, half transparency with shader transparent put back
    • Ghost, recreate object only when changed instead of each time visible is switched to true
    • Correction, BUG : 2D Edition, change dimensions then switch to 3D Edition no longer launch red errors
    • Inventory, Stocks, correction, BUG : maximum number of elements is now of 128 instead of 32, all items will appear
    • Inventory, Hover, correction, BUG : description line returns correct when a new line begins by an uppercase letter
    • Correction, BUG, Hand, the cube in hand is invisible when the Inventory Window is displayed
    • Alive Cube, move, energy consumption desactivated : cubes will no longer die from exhaustion
    • one click building system
    • Preview Html_View_Control_Snow_Globe, to have special behaviour for snowglobes
    • Preview Snow Globe, radio buttons, automatic selection
    • Card Edit, icon options button
    • Card Edit, icon, refresh from picture
    • Main Planes, use true automanaged Logical and Graphical objects
    • Gauge, correct refresh with logical_update to be displayed at the right place when launching creative mode on the build
    • Pop Up, message height is automatically set depending to content size
    • Card, auto activation only when the genre is known
    • Parameters, clear button also clears name and Editor_Tool.png_card_edit in cache

    GiaC-AODNA-v00.05.00.04a - Orange Dirt - 2015 February 05
    • Menu, first draft
    • Save Load, loading data redone to avoid problems
    • Save Load, Alive Cubes are now properly killed when loading a new level
    • Save Load, Correction, BUG : loading a new level when Alive Cubes are editing the terrain no longer launch errors because of cubes changing informations
    • Alive Cube, difference between direction and direction move, so the cube can move in a direction without changing his reference direction
    • Alive Cubes, Hurt, can hurt non moving Alive Cubes
    • Rune, His Directions, to make the difference between the world directions and the relative directions of the cubes
    • Inventory, DNA, Correction : DNA are sorted by alphabetical order
    • Inventory, Toolbar, DNA Card, can save current level to card, with DNA Card replaced with according content
    • Inventory, Toolbar, 2 lines instead of one
    • Inventory, Toolbar, Card version is specified
    • Card created ingame are automatically set as activated
    • Mini Tools, quick "load last loaded level" to switch back to a laboratory session / Planet
    • Detector and Hurt, linked to Multi Direction, can detext and hurt Alive and Terrain cubes around them
    • Card Edit, description, auto word wrap
    • Card, change name convention : it's now "author-title-v00_00_00_00.png" with underscores "_" instead of dots "." to keep url / Encoding complient
    • Save Load, list, Correction BUG : delete files under the list limit keep the list accurate, instead of keeping last buttons launching errors when selected

    GiaC-AODNA-v00.05.00.03a - Green Dirt - 2015 February 01
    • launch DNA edition from Toolbar
    • Inventory, trash button
    • Workshop, Card Edit, Delete button
    • Save Load, delete button
    • Parameters, Clear Planet button
    • edit a DNA card replaces the inventory occurrences instead of deleting them
    • Cube Alive, add corners
    • Detect Wall, consider non moving Alive Cubes as Walls
    • SHIFT+click to move an item from or to the toolbar
    • autopatch, detect and download new versions of the game

    GiaC-AODNA-v00.05.00.02a - Blue Dirt - 2015 January 27
    • BUG correction AODNA-B0008: a DNA without an Input part no longer launch red errors
    • BUG correction AODNA-B0009: the crafted DNA softwares appear into the Toolbar even when the inventory window is not active
    • BUG correction AODNA-B0010: an activated Card is still activated after loading other levels
    • BUG correction AODNA-B0011: DNA softwares connected to no longer existing PNG Cards are deleted to avoid confusion
    • Inventory, the backpack (left section) now features tool tips with item descriptions
    Last edited: Jul 15, 2016
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